Gods of the Nile
Ten deities. Solar tyrants, death-gods, healers, and chaos engines — each a fully realized battlefield force drawn from the heart of ancient Egyptian myth.
Anubis
The scales do not lie. Anubis stalks the battlefield as judge, jury, and executioner — weakening his prey, binding their bodies, and amplifying every wound until their soul is ready for weighing. He doesn't kill enemies. He sentences them, then watches the field carry out the verdict.
A swift, deliberate strike from the god of death — testing the enemy's worth before the real judgment begins.
Anubis performs ancient burial rites on a living enemy — sapping their strength and marking them for death while they still breathe.
Spectral chains erupt from the underworld, binding the target in place and choking their ability to act. The tomb does not negotiate.
The full weight of divine judgment descends. Heavy debuffs crush the target as every wound they carry is amplified. What was survivable becomes lethal.
Weigh the Heart
Enemies below 50% HP feel the scales tip against them — taking increased damage from Anubis as their death draws near. The closer they are to the end, the heavier his hand.
Bastet
Goddess of the hunt, mistress of the blade. Bastet does not wait for her prey to tire — she bleeds them from the first strike to the last. A relentless predator who grows deadlier with every wound she inflicts, there is no clean fight with the cat goddess. Only a slow one.
A lightning-fast barrage of slashing strikes — every hit leaving marks that refuse to close. Fast, relentless, hungry.
A brutal, sweeping claw strike that tears through defenses and leaves wounds that compound. Not clean. Not merciful.
Bastet launches with terrifying speed — a high-momentum strike that crosses the battlefield before the enemy has time to brace.
The hunt ends here. A devastating finishing strike from the dark — precise, lethal, and unescapable. Bastet doesn't miss her mark.
Bloodied Claws
Every strike applies Bleed. Every attack drains life. There is no fighting Bastet without bleeding — she doesn't need to finish you herself. She just needs to start the process.
Horus
The divine falcon, heir to the throne of gods. Horus descends from impossible heights to strike with a precision that lesser beings cannot anticipate or outmaneuver. His enemies don't see death coming — they see wings. Then nothing. The sky belongs to him, and battles fought beneath it are fought on his terms.
A rapid diving strike, talons leading — cutting through defenses with the force of a god falling from the heavens.
Horus crosses the battlefield in an instant, closing the gap before the enemy can react. Distance is not protection — it is invitation.
A lance of divine sky energy hurled from altitude — piercing and devastating, carrying the full momentum of a god in descent.
The divine heir pronounces his verdict. A devastating burst that carries the full authority of the heavens — this is not an attack. It is a ruling.
Eye of Revenge
Horus does not absorb punishment quietly. Damage dealt to him feeds back into his next strikes — every wound making the response more violent, until those who struck first begin to regret it.
Isis
The great mother. Keeper of sacred waters, mistress of divine magic. Isis does not win battles through force — she ensures her allies outlast every threat. Her healing flows like the Nile: steady, relentless, and ultimately impossible to stop. She doesn't protect a team. She makes sure a team cannot fall.
A strike imbued with sacred Nile water — dealing damage while channeling restorative energy into an ally as collateral mercy.
Isis wraps an ally in hieroglyphic wards, conjuring a divine shield that absorbs the next wave of punishment the battlefield intends for them.
Soothing sacred waters cascade over the team — healing wounds steadily over time, cleansing ailments, and turning attrition in her allies' favor.
Isis unleashes her full divine power — a massive team-wide restoration and protection that can pull allies back from the edge of death and hold them there.
Mother's Grace
At the start of each turn, Isis's divine presence quietly sustains those around her. A constant, unannounced restoration — a reminder that no wound is truly fatal while the great mother still stands.
Khepri
The scarab who rolls the sun across the sky each morning knows one truth: endurance is its own power. Khepri takes hits that would end others, generates shields from the very earth beneath him, and refuses to fall no matter how hard the world pushes. He does not win fights through aggression. He wins them by still being there when the dust settles.
Khepri drives forward with the force of stone — a weighty strike that scales with his own defensive mass. Slow to stop. Painful to absorb.
Khepri raises an earthen barrier — absorbing incoming punishment for himself or a targeted ally. The earth holds. It always holds.
Channeling the momentum of the solar disk itself, Khepri sweeps across the battlefield in a powerful rolling arc that disrupts enemy positioning.
Like the sun cresting the horizon after the darkest hour, Khepri resets — restoring defensive layers and sustaining the frontline through whatever comes next.
Scarab Shell
Khepri's ancient carapace is more armor than skin. His shell provides continuous defensive bonuses — the longer he fights, the harder he becomes to meaningfully damage. Attrition favors the scarab.
Osiris
God of the dead, lord of rebirth, ruler of the Field of Reeds. Where others see a fallen ally, Osiris sees a soul not yet ready to leave the battlefield. He is the only thing standing between defeat and a second chance — a divine force that bends the rules of finality itself. Death is a threshold. He decides who crosses it.
A measured dual-weapon strike carrying the ancient symbols of divine kingship — regal, deliberate, and deceptively punishing.
Osiris judges an enemy's worth against the feather of Ma'at — applying divine debuffs drawn from the ancient ritual of weighing the soul.
Osiris reaches into the underworld itself, drawing sustaining energy from beyond the veil to heal and protect those still fighting on this side of it.
A vision of divine paradise, briefly made real. A powerful restoration ability — healing the team, sustaining the living, and reaching across the threshold to restore what was lost.
Lord of Resurrection
Death is not the end. Osiris can revive a fallen ally — restoring them to battle and refusing to let the team break. He does not mourn the fallen. He sends them back.
Ra
The king of the gods. The god of the sun. Ra does not threaten to burn you — he simply does. A relentless AoE force who stacks burning effects across the entire enemy formation until they spontaneously combust under the weight of solar judgment. He is not the sharpest blade on the battlefield. He is the one that sets everything else on fire.
A focused, searing beam of solar energy — precise and relentless. Every ray applies heat. Every ray stacks toward something inevitable.
The solar disk descends across the battlefield, spreading intense burn effects to every enemy. No cover. No shadow. Everyone burns.
At the peak of the sun's power, Ra's damage scales terrifyingly with the number of burns already on the field. The hotter it gets, the worse it gets.
The full power of the solar god, unleashed. A catastrophic AoE burst that detonates all accumulated burn stacks in a blaze of divine light. There is no recovering from noon.
Solar Authority
Ra's burns don't simply hurt — they compound. Enhanced burn effects and detonation mechanics make every stack of Blaze increasingly devastating. The longer the fight lasts, the more inevitable Ra becomes.
Set
God of chaos, storms, and the desert's wrath. Set does not fight cleanly — he fights devastatingly. Unpredictable, explosive, and capable of shredding through entire formations with sand-and-fire fury that never resolves the same way twice. He is the reason strategies fall apart. A force of nature that answers to no plan, least of all yours.
A brutal, jagged strike with no ceremony. Raw aggression distilled into a single blow — the kind of attack that doesn't apologize.
Set calls a blinding desert storm across the battlefield — dealing AoE damage, disrupting positioning, and making coordinated enemy responses nearly impossible.
Pure chaotic energy condensed into one violent impact — the kind of hit that changes the momentum of an entire fight in a single moment.
The god of chaos lets go entirely. A massive AoE storm of fire and sand crashes across the battlefield — devastating, unpredictable, and utterly overwhelming.
Chaos Incarnate
Set's chaos is contagious. His abilities carry additional random scaling effects — sometimes disrupting, sometimes amplifying, always dangerous. No opponent plans for Set correctly, because Set doesn't plan either.
Sobek
The great crocodile of the Nile — patient, ancient, and perfectly still until the moment he isn't. Sobek doesn't rush. He holds the line, weathering punishment that would destroy lesser gods, and bides his time. When prey steps too close to the water's edge, the explosion of counterpressure is swift, total, and deeply unpleasant for whoever thought he was just standing there.
A savage, snapping attack from the jaws of the Nile — dealing damage and recovering health from the pain inflicted. Every wound Sobek deals feeds him.
Sobek raises a wall of Nile current between himself and incoming damage — a powerful barrier that turns the river into armor.
Sobek sweeps his massive tail in a devastating wide arc — disrupting, damaging, and repositioning every enemy unfortunate enough to be within range.
The apex of the food chain asserts itself. All of Sobek's patience cashed in at once — a devastating finishing strike that reminds everyone exactly what lurks in the water.
Crocodile Hide
Sobek's ancient hide is more armor than skin. Continuous damage mitigation and defensive scaling make him brutally difficult to put down. You can hit Sobek. Stopping him is another matter.
Thoth
God of wisdom, writing, and time. Thoth doesn't hit hard — he hits precisely. A master manipulator of battlefield tempo, he controls when enemies act, disrupts the rhythm of their cooldowns, and rewrites the sequence of events until the outcome of the fight has already been decided. By the time the enemy understands what happened, it's already in the record.
Thoth inscribes a mark on the target — a deliberate, knowledge-driven strike that applies subtle effects and writes the first line of their defeat.
Drawing on divine knowledge accumulated across eternity, Thoth buffs his allies — granting enhanced speed, clarity, and strategic advantage that the enemy cannot account for.
Thoth writes disorder out of existence — applying control debuffs that slow, lock down, or suppress targeted enemies. The record of their actions is already closed.
Nothing is final. Thoth rewrites the battlefield's timeline — manipulating cooldowns, altering turn order, and reshaping the sequence of events until the outcome favors his side.
Divine Record
Everything is known. Everything is written. Thoth's mastery of divine knowledge enhances speed interactions and amplifies control effects throughout his kit — the more he acts, the more oppressive the tempo becomes.
Think